蓝贴:将可能延长血之饥渴的冷却时间

在宣布要削弱盗贼之后,暴雪紧接着澄清说这次Nerf只是“些许”削弱的输出而已,盗贼仍将是一线输出职业。同时,暴雪也暗示说在削弱不见成效的情况下,他们有可能会延长“血之饥渴”这个技能的冷却时间

暴雪蓝贴

虽然,我们确实想要削弱盗贼的输出能力,但我们的目的并非让盗贼成为二流输出职业。只是简单地想要让盗贼的伤害输出接近其他一线输出职业。

所以,是的,即便在我们修正了盗贼的输出之后,你们仍能在和烂肠战斗中大有作为。

我们并不是基于某场Boss战作出削弱盗贼的决定的,所以不要认为有谁会在某些时候表现优于就惨遭削弱。

战斗天赋只是轻微地被Nerf,只是让战斗贼的伤害能力回归一线输出职业应有的表现而已。

有些时候,我们的修改会引起玩家范围的反弹,但很不幸这也恰好证明我们修改的必要性。

血之饥渴是刺杀贼的专有技能,也有一整套战斗风格是建立在这个技能之上的。因此如果在我们调整后刺杀贼的输出仍嫌略高的话,我们将考虑给血之饥渴一个稍长一些的冷却时间。然而,这个“稍长的CD”也不会比其他职业的“大技能”的冷却时间长。

原文如下:

While we do plan to reduce the damage of specific specializations, we do not plan on reducing the effectiveness of rogues into obscurity. We simply need to adjust rogue damage to be more in line with other strong DPS classes.

So, yes, you will still be viable for Festergut after we make some changes.

We aren't making an adjustment based solely off of one encounter. Please don't think that this change comes about because of one fight.

The Combat specialization damage is only going to be slightly modified and should really remain very close to where it is now.

Sometimes, the "MASSIVE QQ", happens to coincide with plans we already have in motion. Unfortunate as that may be, it's also something that is bound to happen of its own accord.

Hunger for Blood is a unique ability and has it's own unique playstyle trigger built into it. Putting it on a longer cooldown could be an option we explore if we continue to see damage issues with Assassination rogues. However, we have to be careful not to make this ability too much like other abilities that already exist for other classes.